Second Edition   ©2018


Cheryl E. Ball (West Virginia University) , Jennifer Sheppard (San Diego State University) , Kristin L. Arola (Michigan State University)

  • ISBN-10: 1-319-05856-6; ISBN-13: 978-1-319-05856-2; Format: Spiral Bound, 240 pages


Chapter 1       What Are Multimodal Projects?
What Is Multimodal Composing?
Why Should Multimodal Composing Matter to You?
Writing/Designing as a Process
      The Typical Writing Process
      The Multimodal Composing Process
TOUCHPOINT: Understanding Multimodal Processes
How Does Multimodality Work?
      Linguistic Mode
      Visual Mode
      Aural Mode
      Spatial Mode
      Gestural Mode
TOUCHPOINT: Examining a Simple Multimodal Text
Modes, Media, and Affordances
CASE STUDY: Mapping Federal Spending
TOUCHPOINT: Understanding Mode, Media, and Affordance in Everyday Texts
WRITE/DESIGN!       Mapping Your Multimodal Process
      Write/Design! Option: Multimodal Literacy Narratives

Chapter 2       How Does Rhetoric Work in Multimodal Projects?
Rhetoric and Multimodality
Analyzing a Rhetorical Situation
TOUCHPOINT: Analyzing Audience
TOUCHPOINT: Analyzing Purpose
TOUCHPOINT: Analyzing Context
Analyzing Design Choices
TOUCHPOINT: Analyzing a Website’s Rhetorical Design Choices
Writing and Designing Rhetorically
CASE STUDY: Analyzing the WSU Website
WRITE/DESIGN! Designing a Rhetorical Analysis
      Write/Design! Option: Writing a Rhetorical Analysis

Chapter 3       Why Is Genre Important in Multimodal Projects?
Genre and Multimodality
      Understanding Genre Conventions
Multimodal Genres: Defining the What and the How
      Static and Dynamic Genres
      Non/Linearity, Representation, and Association in Genres
TOUCHPOINT: Finding Your Genre
Genre Analysis: Analyzing the What and the How
      Analyzing Genre Conventions
      Questions for Genre Analysis
TOUCHPOINT: Analyzing Musical Genres
CASE STUDY: Analyzing Multimodal Genres in Game Studies
What if the Genre Is Unclear?
WRITE/DESIGN! Analyzing Genre Conventions for Your Project
      Write/Design! Option: Infographics as Visual-Argument Genres

Chapter 4       How Do You Start a Multimodal Project?
What Are You Supposed to Produce?
Brainstorming Your Project Ideas
TOUCHPOINT: Multimodal Brainstorming
Pitching Your Project
Designing Your Pitch
TOUCHPOINT: Putting a Project Pitch into Action
Drafting to Stakeholder Expectations
TOUCHPOINT: Choosing a Draft Genre
Using the Feedback Loop
TOUCHPOINT: Tracking Your Feedback
Designing for Your Primary Audience
CASE STUDY: Pitching an App for the National Gallery
WRITE/DESIGN! Proposing to Get It All Done 
      Write/Design! Option: Project Timeline

Chapter 5       How Do You Design and Revise with Multiple Audiences?
Designing with Your Collaborators
      Strategies for Successful Collaboration
      Collaborative Workflow Options
TOUCHPOINT: Planning with a Team
Working Alone
TOUCHPOINT: Working Alone Isn’t Really Working Alone
Finalizing Drafts for Your Audience
      A Checklist for Final Drafts
      Delivering Drafts for Peer Review
TOUCHPOINT: Preparing Audiences for Feedback with a Delivery Plan
Peer Reviewing Multimodal Projects
      Read the Text
      Evaluate the Text
      Provide Constructive Feedback
TOUCHPOINT: Giving Feedback on a Rough Draft
CASE STUDY: Revising an Advertisement Design with Stakeholder Feedback
Revising Your Multimodal Project
      Creating a Revision Plan
      Finalizing Your Project
TOUCHPOINT: Revising Your Multimodal Project
Creating Documentation for Your Stakeholders
      Collaborative Wiki
      In-Line Comments
TOUCHPOINT: Creating a Style Guide
Reporting and Reflecting on Your Project
WRITE/DESIGN! Assignment: Reporting on Your Project
      Write/Design! Option: Reflecting on Your Project

Part Two: The Write/Design Toolkit

Chapter 6       Working with Multimodal Assets and Sources
Collecting Assets
TOUCHPOINT: Building an Asset List
Working with Multimodal Sources
      Find Credible Sources
      Evaluate Sources
TOUCHPOINT: Annotating Credible Sources in an Asset List
Copyright Issues and Ethics 
      Fair Use 
      Creative Commons
TOUCHPOINT: Tracking Copyright and CC-Licensed Work
Citing Assets and Sources 
      Provide Enough Information for Readers 
      Use a Credible Citation Style for Your Genre
TOUCHPOINT: Finding and Citing Sources
Organizing and Sharing Assets 
      Categorize Your Files Appropriately 
      Use Good Naming Conventions 
      Use Version Control
TOUCHPOINT: Getting Your Assets in Order

Chapter 7       Working with Technologies
Choosing How to Work with Technologies
TOUCHPOINT: Learning How to Learn
Deciding Between Analog and Digital
What Does Your Audience Need?
TOUCHPOINT: Choosing an Analog or Digital Project
Assessing Technological Affordances
TOUCHPOINT: Conducting a Technology Review
Drafting Your Project: Static, Dynamic, and Timeline-Based Texts
Rapid Prototyping for Static Texts
TOUCHPOINT: Sketching a Draft
Designing Drafts of Dynamic Texts
TOUCHPOINT: Drafting Your Wireframe and Mock-Up
Composing Timeline-Based Drafts
      Rough Cuts
TOUCHPOINT: Drafting Your Storyboard
Getting Feedback on Your Rough Drafts
Preserving Your Assets with Metadata
Preparing for the Multimodal Afterlife 
      Where Are Your Project Files Located? 
      How Long Are You Responsible for the Project?
TOUCHPOINT: Creating a Sustainability Plan