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LESSON 2.3  •   Density Curves and the Normal Distribution  109


                 the bookstore took less than 4 minutes. That’s  669/1000 =  0.669 = 66.9% —very close

                 to the estimate we got using the density curve.                             AL TERNA TE  EX AMPLE
                     Recall from  Chapter 1 that we can describe the distribution of journey times in



                   Figure 2.5(a) as approximately uniform. The density curve in  Figure 2.5(b) is called a   When will an enemy appear?
                   uniform density curve  because it has constant height.
                                                                                            Modeling with density curves
                     EXAMPLE                                                                PROBLEM:  Suppose that a timer for a   Lesson 2.3
                                                                                            video game has a randomly determined
                        Uniform and random decimals?                                        length of time after which an enemy
                        Modeling with density curves                                        appears. The timer is programmed so
                                                                                            that the enemy is equally likely to appear
                          PROBLEM:    Suppose you use a calculator or computer random number generator to produce a number



                      between 0 and 4 (like 0.84522 or 3.1111119). The random number generator will spread its output uniformly   at any time between 0.25 minutes and
                      across the entire interval from 0 to 4 as we allow it to generate a long sequence of random numbers.   2.75 minutes after the timer starts.
                           (C) 2021 BFW Publishers -- for review purposes only.
                            (a)   Draw a density curve to model this distribution of random numbers. Be sure to include scales on both axes.     (a) Draw a density curve to model this

                          (b)   About what percent of the randomly generated numbers will be between 0.87 and 2.55?     distribution of random numbers. Be sure

                          (c)   Find the 65th percentile of this distribution of random numbers.

                                                                                            to include scales on both axes.
                         SOLUTION:
                         (a)                                     The height of the curve needs to be  1/4   so that   (b) About what percent of the time will

                                                                      ×
                                                                Area = base height          an enemy appear between 0.5 minute
                                   Height  =  1                       =×  =1                and 2 minutes after the timer starts?
                                                                   41/4
                            4
                                                                                            (c) Find the 20th percentile of this
                             0       4                                                      distribution.
                               Random number
                                                                                            SOLUTION:
                        (b)
                        Height  =  1                                                        (a)
                            4
                                                                                            Height = 0.4
                              0 0.87  2.55  4
                              Random number
                                                                       =
                                                              proportion ×100 percent

                              −
                                     =
                                         =
                                        Area =(2.550.87) ×1/40.42 42%                                0     1      2      3
                                                                                                  0.25  Length of time for enemy to
                        (c)   Area = 0.65
                                                                                                           appear (min)  2.75
                            1
                                                                                                    ×
                        Height  =
                            4                                                               Area =  base height
                                                                                              1 = 2.5 ×  height
                              0    x  4                                                      0.4 =  height
                               Random number
                           =− ×
                                       0.65 (x  0)1/4                                       (b)
                        0.65 =(1/4)x
                        2.60 =x                                   FOR PRACTICE     TRY EXERCISE 7.
                                                                                            Height = 0.4
                     No set of quantitative data is exactly described by a density curve. The curve is
                 an approximation that is easy to use and accurate enough in most cases. The density
                 curve simply smooths out the irregularities in the distribution.                    0  0.5  1    2      3
                                                                                                       Length of time for enemy to
                                                                                                           appear (min)
                                                                                                    ×
                                                                                            Area =  base height
                                                                                                      ×
                                                                                            Area  = (2–0.5)0.4
        03_StarnesSPA4e_24432_ch02_088_153.indd   109                             07/09/20   1:55 PM
                           TEACHING TIP                         TEACHING TIP                Area  = 0.60 60%
                                                                                                    =
                 The uniform density curve and the normal   Students often wonder how you know   (c)
                 density curve (introduced later in this lesson)   where to draw the upper boundary line
                 are the only two families of density curves   when finding a percentile, as in part (c) of   Area = 0.20
                 that are given formal names in this chapter.   the random number generator example.   Height = 0.4
                 In later chapters, there will be two more. In   Tell them that we don’t know exactly where
                 advanced statistics there are even more.  the boundary line should go, so we have to
                                                      estimate its location.                         0     1      2      3
                                                                                                    0.25  Length of time for enemy to
                                                                                                           appear (min)
                                                                                                    ×
                                                                                            Area =  base height
                                                                                               =
                                                                                                       ×
                                                                                            0.20( x –0.25) 0.4
                                                                                             0.5 =  x –0.25
                                                                                              x  = 0.75 minute
                                                    LESSON 2.3   •  Density Curves and the Normal Distribution        109
          03_TysonTEspa4e_25177_ch02_088_153_4pp.indd   109                                                            10/11/20   7:44 PM
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